The trigger buttons function both for defense (L) and uppercuts (R), while the Z button is mapped for each fighter's respective specialized punch. The buttons on the GC controller correspond to different punches: B for a left hook, X for a right, A for a jab, and Y for a cross. Indeed, it's all about the boxing, and right off the bat - regardless of which mode you're playing - Knockout Kings scores a knockout for its easy-to-learn, intuitive controls. The game doesn't really offer much more than that - well, sure, I'd say there's room for future enhancements, but the gameplay itself is fine-tuned, the boxing a superb blend of arcade action and sim realism, the graphics beautifully put together. It boasts a mix of historical and fictional fighters, the ability to create your own boxer, a terrific single-player Career mode, a more over-the-top Slugfest option, and nearly a dozen venues to fight in. This 2003 edition - exclusive to the GameCube, in fact - is apparently more of a "Knockout Kings 2002.5" to some degree, but that shouldn't bother any sports fan from picking up the 'Cube's inaugural boxing game.ĮA's title is very straightforward in approach: this is boxing, my friends, pure and simple. However, even though there may be a dearth of competition for this highly addictive and polished ring brawler, the truth is that you couldn't ask for a better boxing title than Knockout Kings. OK, check that - right now it's the only boxing game on the 'Cube, so it's winning the title by default at the moment. EA's Knockout Kings franchise has made it to the GameCube just in time to claim its prize as the console's best boxing title.
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